Over 3,000,000 frames were comixified on our platform! What do we know about our platform<\/a>? What have we learned? What will we change and what are our plans? You can find out below. <\/p>\n\n\n\n
In the ninth month of the operation of our VFX Platform<\/a>, we surpassed the amount of 3,000,000 comixified frames! We are happy that two-thirds of this result was done in the first four months of 2021! This clearly means that we are gaining speed and that the interest in our tools is great.
This conclusion may seem hasty but let us take a look at some of the clues that speak for it. <\/p>\n\n\n\n
The increasing number of comixified frames over time is growing fast, we assume that its curve will continue to increase.<\/p>\n\n\n\n
In April alone, the number of comixified frames was greater than the sum of frames in February and March 2021! This value alone makes us think that we are definitely going in the right direction.<\/p>\n\n\n\n
The comixified frames are the result of the increasing number of tasks made by our users! Not only is their number growing, but also the amount of task per user is back on track!<\/p>\n\n\n\n
Both, task per users and task, in general, are a very good signal for us, which we interpret as a positive response from users to new tools and a positive signal that the work on upgrading the interface and improving the models is paying off.<\/p>\n\n\n\n
It is also interesting that the Task Per User result slightly exceeded the result from the first month of Closed Beta Testing, in which we worked with selected users. The increase in this value in the stage of Open Beta, where everyone can create tasks, is very good news for us.<\/p>\n\n\n\n
An additional source of information introduced by us from January 15, 2021 is a mechanism that shows us how many comixified frames users have unlocked.<\/p>\n\n\n\n
Unlocking by removing watermarks from the image means that the user has used VFX credits which are a form of monetized currency from our platform. In other words, an unlocked task is one for which the user decided to spend the credits assigned to him at the start.<\/p>\n\n\n\n
Even though the number of acquired users has slightly decreased compared to the previous months, we still obtain over 20 of them a day and by observing the place from which they came, we crystallize our future marketing channels. Why \u201cfuture\u201d Channels?<\/p>\n\n\n\n
We learned a lot about our users by simply tracking the traffic on our VFX Platform website<\/a>. We know what videos are better to attract professionals and what videos can drive more semi-pros or amateurs to sign in and create tasks. We were able to evaluate the quality of traffic coming from different social media and soon, once the automated payment solution will be ready, we will use it all to our advantage. <\/p>\n\n\n\n