Comixify with a new Super Resolution model!

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VFX platform now with Super Resolution!

by Maciej Pęśko

It has been a while but we are pleased to announce that Comixify VFX Platform has been extended with an additional module. Please welcome Super Resolution! This new functionality is now available for free for all the beta testing users (If you are not one of them, you can still apply for a free beta testing account under this link). 

Comixify VFX SaaS Platform
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Comixify with a new VFX demo platform

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VFX demo platform released!

by Maciej Pęśko

After months of hard work, we are pleased to announce that we have finally released the beta version of our VFX demo platform where you can try out our state-of-the-art, AI-based VFX tools. All modules were created in cooperation with worldwide VFX companies in order to assure the best quality and usefulness for anyone dealing with video post production. To check our platform you need to visit our website at vfx.comixify.ai and apply for a free demo account. Afterwards, you will get access to all currently available modules which are: Style Transfer, Rotoscoping and Super Slow Motion. You will also get full access to all the future tools that we are about to add soon like Super Resolution. Knowing the general concept, let’s dive into the details!

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Can Undone be done differently?

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by  Paweł Andruszkiewicz

Last year Amazon Prime released a new animated series called “Undone”. TV series that was entirely created through rotoscope animation. You might be familiar with this technique if you’ve watched movies like “A Scanner Darkly” and “Waking Life.” A similar technique was also used in the “Take On Me” video by A-ha. In “Undone”, all the animation was created by Amsterdam-based animation studio “Submarine”. A Team of talented painters and artists from all over the World was engaged to create the final, magnificent effect. What is more, the actual rotoscoping, led by co-producer Craig Staggs, was performed by the super experienced team responsible among others for “A Scanner Darkly”. Nevertheless, the whole process is very time consuming and requires lots of manual labour. What if there would be a technology capable of reducing this handwork by 95%, leaving only the hardest and most interesting parts of it to the artist?

Comixify.ai Style Transfer demo vol 2. https://www.youtube.com/watch?v=JsZTrHMEH2k
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When VFX meets AI

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by Maciej Pęśko

In a few recent years we observed outstanding progress in the Deep Learning area. The number of research papers regarding Deep Learning published on arxiv.org each year grows exponentially what can be seen in the figure below. This would not have been possible without a similar increase in computing power of modern GPUs that are crucial to train all state-of-the art AI models. Particularly interesting from the VFX industry perspective is the possibility of using AI in Computer Vision and a significant number of visual effects problems that can be solved. One could venture that we are witnessing a transformation that has not been seen since the CGI revolution.

Exponential growth in the number of Deep Learning papers published each year on arxiv.org.
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Future of AI in the VFX business

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Interview with Brian Drewes founder of ZERO VFX

Adam Svystun (AS)- Comixify.ai

All right. Let’s start off with a basic question. Tell me more about yourself. Who are you basically?

Brian Drewes (BD)- ZERO FX

I have been in the visual effects and technology space since college, which means that I’ve been doing it for 25 years at this point. Big picture my motivation comes down to a general fascination in applying science while creating popular art. More recently, we’ve been focusing on various ways of recreating digital versions of our world. It was about 10 years ago that I started ZERO VFX. It felt like a natural progression for me – you start learning the industry and technologies, then you start being able to look forward and see where everything is headed (or so you think). That’s the transition point of becoming primarily an entrepreneur versus a visual effects producer. Plus, spinning off a tech company which I sold to Google was a helping hand in this direction.

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